Inside Asian Gaming

IAG OCT 2021年10月 亞博匯 40 We can definitely see the Asian market gravitating more towards global themes and mobile gaming influenced themes. I expect thematic games, like sowing seeds and ideas for a story, to start doing very well along with mobile gaming themes that take influence from fantasy, cartoon, pop culture and funny games. 和所有人一樣,我們正在評估新冠疫情的影 響,以及其將如何影響實體博彩遊戲領域。如 果應對疫情的一些措施譬如社交距離,將成為 永久性措施,我們可能會考慮調整遊戲設計以 適應這一點。 Well, like everyone, we are assessing the impact of COVID and how it will influence the physical gaming space. If some of the measures taken to deal with COVID – in terms of spacing – are going to become permanent, then we are looking to adapt our game design to this. I think I’ll keep my cards a little bit close to my chest but we have plans to innovate across the Asia- Pacific region and also leverage our franchises that have set SG in good stead. If you look at Duo Fu Duo Cai or Jin Ji Bao Xi, taking those brands, extending upon them and layering in new mechanics, that’s what we are excited to share soon with the Asia-Pacific market. COVER STORY What do you believe to be the future of game themes in Asia? 你認為未來亞洲的遊戲主題是甚麼? 我想先賣個關子,但我們計劃在整個亞太地 區進行創新,並利用我們的專營權,保證SG 處於有利地位。看看「多福多財」及「金吉報 喜」,你會發現這些品牌在既有的基礎上進行 延展並增添新的機制——我們很高興很快能與 亞太市場分享這些內容。 我們可以肯定的是,亞洲市場越來越傾向於全 球主題及受手機遊戲影響的主題。我期待為一 個故事播下種子和創意的主題遊戲,可以與受 到奇幻、卡通、流行文化和有趣遊戲影響的手 機遊戲主題一起大展身手 。

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