Inside Asian Gaming

IAG JUN 2020年6月 亞博匯 57 技術談 The majority of our markets rely heavily on tourist traffic, so you would expect it will take some period of time for travellers to feel comfortable moving around again and this will also need to be paired with seamless visa arrangements, otherwise travel will be muted. Another variable will be global demand. A segment of gaming players in Asia derive their income from manufacturing, so if there is significant fallout around the world and demand slows, this could impact the recovery. That said, I’d like to think Asia will be somewhat recovering in the back half of 2020 with a strong ramp towards Chinese New Year 2021. BB: Can you run us through Aristocrat’s recovery plan, both internally and also as it applies to your work with customers? LR: We have focused on business fundamentals and ensuring that we are fiscally disciplined to provide ourselves the best chance to handle COVID-19 and be stronger on the other side. By doing this we provide a strong platform to support our customers and assist in ramping back to strong GGR numbers. At the end of the day, we are a content and technology company. Specific to Asia, we have been focusing on our development pipeline to ensure a portfolio of games that are right for our market. We know the importance of delivering great games in this region and we will continue to do so. We are also engaging closely with customers to determine how we can support and partner, from their content and commercial needs to any other insights and value they may require from our global tool set. BB: From a product perspective, we’ve of course seen many shows postponed and travel severely limited. How has this impacted product releases and what can we expect from Aristocrat in terms of new product for the remainder of 2020? LR: Tradeshows have been postponed and travel restrictions are in place, and this has hampered our

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