Inside Asian Gaming

IAG MAY 2019年5月 亞博匯 100 the mathematical equations that allow these bits to be verified. The “bit” owner can decide when and where to transfer the “bit” that he or she owns, just like how they transfer money in or out of their bank account. Most of the so-called crypto-currencies nowadays work pretty much the same way except that the ledgers aremanaged by different groups of networked computers. This is the first generation of blockchain technology. In December 2017, Axiom Zen, a Canadian technology company, successfully launched a product called “CryptoKitties”, bringing blockchain technology into a new era. “CryptoKitties” are digital pets living on the internet and of which ownership can be traded. This is the first time blockchain has been used to record more than just a “bit” – in fact a full digital image containing more than a “bit” (I know some tech-savvy readers will challenge me on my wordings). Six months ago, Sony Music Entertainment and Sony Global Education also announced the development of a similar concept of authenticating, sharing and rights management of data for their digital content. We can foresee a lot more digital content, such as gaming avatars and digital music, “living” on blockchain in the near future once the technology matures. Blockchain’s core value is the automation of trust between parties. It can significantly reduce the operational friction required to validate ownership and identity by allowing participants to interact directly with one another without someone in the middle providing verification. 實上,那是一張包含多過一塊小塊的全數碼的影像(我知道有些本身 是科技達人的讀者會不同意我的用字)。 六個月後,索尼音樂娛樂及索尼國際教育也宣佈發展一種概念 相似,去對他們的數碼產品進行核實、分享及管理其數據所有權。我們 可以預視到更多像遊戲角色和數碼音樂等的數碼產品,會在技術成熟 後,於不久的將來「活」在區塊鏈中。 專欄

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