Inside Asian Gaming
INSIDE ASIAN GAMING DECEMBER 2017 86 TECH TALK P LUGGING the holes. It’s a term that fits well when describing open-source platform pioneer TGG, whose rapid expansion over the past 12 months has centered around filling what it sees as a major gap in the global gaming marketplace. On a broad scale, that means helping ensure the growing number of tourists visiting cities such as Macau, Las Vegas, Exploring new horizons Open-source platform provider TGG is looking to fill what it sees as a major gap in the global gaming market by providing game options that suit operators of all shapes and sizes. Singapore and Manila is matched by a reciprocal growth in gaming revenue. “Although visitor numbers and gaming revenue are both increasing every year, gaming revenue is not growing fast enough to catch up with the number of visitors and the gap in between is what TGG is aiming to improve,” explains TGG co-founder Raymond Chan. At a micro level, TGG’s business model revolves around what it sees as a lack of diversity among the world’s slot machine manufacturers, which translates into casino floors largely serving up similar offerings to those found in any other gaming floor across the globe. Chan describes it as “saturation” of the industry, adding that, “most slot products are getting similar and are duplicated all the time. “The supply is not matching the customer’s demand effectively and it causes a gradual downturn in the creative industry.” The solution, as far as TGG is concerned, has been to inject “new blood” into the industry via its open-source gaming machines network, which brings global electronic gaming developers and casino operators together for the gaming industry. The platform is essentially used as a tool to accept games from different segments – such as young, innovative game developers in Japan or Korea – and unlock a pathway for these newcomers to inject their creativity into the market. “Although visitor numbers and gaming revenue are both increasing every year, gaming revenue is not growing fast enough to catch up with the number of visitors and the gap in between is what TGG is aiming to improve.” Gaming Revenue Vs. No. of Visitor in Las Vegas 12000 11500 11000 10500 10000 9500 9000 8500 8000 2009 2010 2011 2012 2013 2014 2015 42.31 42.00 41.00 40.00 39.00 38.00 37.00 36.00 35.00 34.00 33.00 NO. OF VISITORS (MILLIONS) GAMING REVENUE (USD MILLIONS) 36.35 37.43 38.93 39.73 39.67 41.13 42.31 NO. OF VISITORS GAMING REVENUE SOURCE : LAS VEGAS CONVENTION AND VISITORS AUTHORITY
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