Inside Asian Gaming
October 2017 inside asian gaming 29 Korea “Much like Japan, Korea is going to be one of Asia’s biggest and most important gaming markets so taking these first steps is a huge milestone.” TGG is a pioneer in the gaming industry. Our omni-channel platform, HIRO, provides game developers and gaming operators with the freedom and flexibility to build games specifically suited to the needs of an individual operator while also meeting global regulation requirements at a fraction of the time and cost. It fits in perfectly with the needs of a market as unique and dynamic as Korea, much like Japan. Of course, as much as I see similarities between Korea and Japan and I also recognize their differences. They are both very, very creative countries but Korea is quite unique in terms of the games its people like to play. Japanese players like comic-style games with lots of story lines inside. Korean players are more straight forward in what they want from their games – they are more results oriented and want hard core entertainment value compared to the Japanese who are more into the small details that come together to create the whole product. We are the first open platform that allows anyone in the world to create games for the casino gaming industry and for machine play. Now that we are in Korea, we are opening up another market for global game developers to try out different ideas. Even though the Korean market is primarily targeted at tourists with only one casino – Kangwon Land – allowing locals to play, for TGG to have a presence in that market is vital to our long-term strategy. Remember too that even though Korean players can’t gamble in most of their own casinos, they travel to casinos around the world
Made with FlippingBook
RkJQdWJsaXNoZXIy OTIyNjk=