Inside Asian Gaming
inside asian gaming september 2016 72 realistic, we can create any outcome, any sequence of attacks and defences, punches, throws, kicks or counters. There are fantastic knock-outs and finishing moves and the possibility of intense last-minute wins. The possibilities to add environments for these fights is limitless. We can work with customers for whatever they need – post-apocalyptic worlds, mountain ranges, outer space – it is like a video game, except the fighters are real. Working with professional fighters and professional bookmakers we have ensured the most realistic fighting product and players cannot experience anything like this anywhere else, virtual or otherwise – although fans will recognise all of the popular betting markets are there and available for them. We are really proud to be leading the way with Real Fighting, it’s truly fantastic. BB: How big of a role do you envisage upcoming technologies such as Virtual Reality playing in the future in regards to the global gaming industry? Will it affect the popularity of Virtual Sports and Virtual Gaming? MW: The popularity of Virtual Sports and Virtual Gaming will only increase, regardless of integration with VR or not. The VR technology is incredible and is certainly on the cusp of a big boom, however the tech giants such as Google, Apple, Samsung and Facebook are predicting that it will take another five to 10 years before Virtual Reality becomes a fully accepted and integrated part of the consumer world. We certainly plan to grow with that technology – imagine providing a gaming experience where the player can be inside the action. Virtual Gaming is current and existing technology and is where Golden Race has excelled for the past 10 years. With the rise of smartphones with high-density displays which are capable of HD 3D graphics, now there is the potential for incredible, life-like gaming experiences in the hands of whole generations of people around the world. This means growth for both Virtual Gaming and Virtual Reality. At Golden Race we pride ourselves on innovation and now that VR is becoming a technology of the present, rather than of the future, we are considering how we can incorporate VR into our solutions. The possibilities are not only endless, but incredibly exciting. BB: Do you find your customer base tends to be reasonably young compared with those who prefer more traditional forms of gaming? MW: Our customer base covers all ages although different markets do “VR technology is now a current technology, not a thing of the future. The combination of high- tech mobile devices and costs coming down will see a whole world open up for the gaming industry.” iGaming Blue Pages iGaming in Depth
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