Inside Asian Gaming

March 2010 | INSIDE ASIAN GAMING by 15% from people who visit four or more times a week is an achievable and measurable goal. Clearly define all costs Most casino operators require that their marketing teams prepare a list of expenses that are associated with the implementation of a promotion. Often included in these lists are the costs of the premiums (the cash, vehicles and merchandise that are to be given away), the cost of internal signage (slot toppers, machine warblers, ceiling danglers, rules posters, employee t-shirts and lapel buttons), and the postcards and other communications sent to the casino’s database announcing the promotions. However, other real and significant costs are often left out. The most significant are the costs associated with advertising the promotion to the general public. Oftentimes, the costs associated with renting a billboard are excluded from the ProForma. The logic is that, since the casino had already entered into a long-term contract for the billboard, the cost of the monthly rental is a sunk cost. The same logic is used when excluding print advertising costs from a promotion’s ProForma. A promotion’s advocates would say that since the casino entered into a long-term contract to buy advertising space, the money would be spent regardless of whether the promotion took place or not. However, this logic precludes the fact that the casino entered into the billboard and print advertising contracts specifically to advertise promotions. Consequently, all advertising costs must be included when analysing the expenses associated with a promotion. Few casinos in the United States have not felt the sting of rising fuel prices and a stagnant U.S. Economy. Promotions are often a logical response to stimulating business demand. However the challenge for every casino operator is to design promotions that attract the right players, develop realistic and measurable goals, delineate all relevant costs and measure the results. Anyone can devise a way to give away a sack of cash or a new car. The hard part is figuring out how to make more money for the casino. Andrew Klebanow is Principal of Gaming Market Advisors. He can be reached by calling (702) 547-2225 or email andrew@ gamingmarketadvisors.com 39 Marketing maintenance and thus are a very cost-effective player segment. They are not the kinds of people who will wait for a slot floor person to give them a drawing ticket or stand in line at the rewards centre and ask for their drawing tickets. They want minimal interaction and, for them, electronic redemption of comps and kiosk promotions define great customer service. Socialisers come to casinos to socialise. The casino is their recreation center. They may come to play bingo, low denomination slots or low stake table games but they visit the casino primarily to socialise with others. While their daily spending levels are low, they visit often, sometimes five to seven days a week. They know the names of dealers, hosts and slot personnel as well as other frequent players. As such, they are intensely loyal and usually make one casino their home. They also do not like it when outsiders intrude upon their property when a drawing is about to take place. Value seekers play at the casino that offers them the best deal. They comb through each casino’s mailers, clip coupons and seek out those casinos that have the best promotion. These may be 10x point days, half price meal coupons, free merchandise or other offers. Further, once the promotion is over, they take their gaming play to the next casino. They are one of the least profitable gaming segments yet the ones that are most attracted to traditional drawing drum promotions. Advantage players are professional gamblers. They visit a casino with the sole purpose of making money. Sometimes referred to as wise guys or chisellers, advantage players seek out casinos with the most favourable odds. These may include full-pay video poker games or single deck blackjack. They usually break even or make a little money on the game and make additional money on the cash back component. Then, when a casino offers a promotion that gives them a mathematical advantage, they pounce on that property. Professional video poker players in particular look for 20 Indian Gaming June 2008 point-multiplier days where they can increase their cashback accrual rate or drawings that award drawing tickets predicated on coin handle. Often they will team up with other advantage players. Their goal is to tilt the odds in their favour by having a very large percentage of the total number of drawing tickets in the drum. They tend to win, take the cash, and divide the spoils. Worse, since their gaming activity generates such high coin handle, casino hosts often think they are profitable customers deserving of generous comps when in reality they are not. Define achievable goals With an understanding of what motivates players to visit casinos, casino operators can design promotions that target the most profitable segments (recognition seekers, escapists and socialisers) while reducing their attractiveness to unprofitable segments (value seekers and advantage players). This, however, takes effort. It requires that casino operators design promotions that do not reward players who solely generate large coin handle volume. It requires the use of technologies in the form of kiosks and systems that award drawing tickets predicated on theoretical or actual win. It requires methodologies such as electronic drawing drums that mitigate the crowds that so often appear on drawing days and negatively impact loyal customers. In other words, it takes some work. Once a casino operator defines which player segments it wishes to attract with its promotions, the task of developing achievable goals becomes much clearer. Rather than just focus on volume, often measured as gross coin handle or number of visitors per day, the casino can focus on the kinds of players it hopes to attract, whether they be new members or inactive players. While it would be impossible to achieve a goal of “increasing the number of socialisers by 50%,” increasing the daily win per player

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