Inside Asian Gaming
inside asian gaming November 2017 14 Cover Story BB: Who did MGEMA primarily look to for assistance in getting things moving forward in those early days? JC: We technically didn’t look for external assistance at the very beginning, as Macau is so small and we are fortunate enough to have made a lot of very good friends who have given us a lot of support and participated in the MGEMA. The response from the public, including some of the relevant government offices, was amazing. Obviously, the team worked very hard to achieve this during the preparation period and then in the past five years too. BB: What were the first tasks the MGEMA undertook upon formation and the main challenges it faced in those early days? JC: We faced a lot of challenges. Just try to imagine us being a relative newcomer – everything needed to be established from scratch. The first tasks were to speak with potential members and also to come up with a shared goal. Then we were to speak with the supporting entities – the government offices and so on – to get their input and advice. We didn’t want to be just doing it and we didn’t want to be “As a relatively new organization and one of the very few entities looking after the interests of gaming-related industries and businesses, we had to work hard to prove ourselves too so that people would have confidence that we could do a good job in initiatives such as MGS.” Jay Chun believes technology must play a vital role in Macau’s future
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